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- In <3j9nvd$gd@newsbf02.news.aol.com> mcpeepers@aol.com (MCPEEPERS)
- writes:
-
- >
- >Hi folks.
- >
- >I was writing a friend in Singapore an e-mail about my Amiga system
- when I
- >hit on a few points that I just had to share with the rest of those who
- >are leaving the Amiga behind. It's a helpful reminder to you animators
- who
- >put the high priced budget before the storytelling:
- >
- >begin;
- >
- >I'm using an Amiga 2000 3.1 w/68040/030 mhz 16mb, Spectrum 24-bit board
- >and 2mb chip ram......so I built this system up from a stock 2.04 2000
- at
- >$650 last year April......Since everyone is bailing out on the Amiga, I
- >can get a lot of used equipment for cheap. Everyone is running off to
- the
- >PC. I still think, no matter what, the Amiga (was??) is the best system
- >for animation since celluloid. The bailing out is an advantage to me.
- It
- >can still do excellent animation....I wonder why everyone is jumping
- ship?
- >That's the problem with people these days. Always afraid of not being
- able
- >to take part of what's new or standard instead of getting the job done.
- >The Amiga, even when the whole world has turned PC, will ALWAYS get the
- >job done. Especially if one has the imagination behind it. I don't need
- a
- >faster PC (NT, Pentium, whatever those things are. I hate PC's
- >personally.) regardless of the 66 mhz. The bottom line is whose
- animation
- >will look better. That's when I come in with my Amiga. ;) Quality
- >animation is not in the machine, but the man/woman behind the machine.
- At
- >the price, the Amiga, now more than ever, is the only way to go.
- >
- >end;
- >
- >Any comments?
- >
-
-
- Unless you want to do D-Paint animations, the Amiga won't last another
- year as a viable animation platform. It's hoplessly underpowered and
- developers are abandoning it like rats from a sinking ship.
- The Amiga is dead. Get over it.
-
- GT
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